home *** CD-ROM | disk | FTP | other *** search
- <html><head><meta http-equiv=refer content="file:millece.htc"></head><body>
-
- <h2 align=center>How To Play</h2>
-
- <p>Mille Bornes is a card game in which you compete against your opponent
- in a car race. The game is played with a special deck, containing four
- kinds of cards:</p>
-
- <p><b>Distance cards</b> move your car the indicated distance, but they
- can only be played when it is legal for you to move. There are five kinds
- of distance cards, which move your car 200, 100, 75, 50, or 25 miles.
- There are four 200's in the deck, twelve 100's, and ten each of the 75's,
- 50's, and 25's. You may only play two 200's in the course of a hand.</p>
-
- <p><b>Hazards</b> stop your opponent from moving, or limit how far he can
- move, but can only be played while he is moving. There are five kinds
- of hazards (the numbers indicate how many of each are in the deck):</p>
-
- <p>
- <img src="mb_cd6.bmp" align=center>Out of gas (2)<br>
- <img src="mb_cd7.bmp" align=center>Flat tire (2)<br>
- <img src="mb_cd8.bmp" align=center>Accident (2)<br>
- <img src="mb_cd9.bmp" align=center>Stop (4)<br>
- <img src="mb_cd10.bmp" align=center>Speed limit (3)
- </p>
-
- <p><b>Remedies</b> are used to end hazard conditions. You must be free of
- all hazards before you are allowed to move. Each hazard has a
- corresponding remedy:</p>
-
- <p>
- <img src="mb_cd11.bmp" align=center>Gas (6)<br>
- <img src="mb_cd12.bmp" align=center>Spare tire (6)<br>
- <img src="mb_cd13.bmp" align=center>Repair (6)<br>
- <img src="mb_cd14.bmp" align=center>Go (14)<br>
- <img src="mb_cd15.bmp" align=center>End limit (6)
- </p>
-
- <p><b>Safeties</b> not only end hazard conditions, but also prevent your
- opponent from playing more hazards of that type against you in the future.
- In addition, playing a safety gives you a free turn. There are four kinds
- of safety, only one of each is in the deck:</p>
-
- <p>
- <img src="mb_cd16.bmp" align=center>Spare tank<br>
- <img src="mb_cd17.bmp" align=center>Puncture-proof tires<br>
- <img src="mb_cd18.bmp" align=center>Driving ace<br>
- <img src="mb_cd19.bmp" align=center>Right of way (prevents both Stop and Speed limit hazards)
- </p>
-
- <p>You begin the game in a stopped condition, thus you must play a Go card
- (or the Right of way card) before you may move. You are also in a stopped
- condition after you end an out of gas, flat tire, or accident condition.
- If you play a safety immediately after your opponent plays the
- corresponding hazard against you, it is called a 'coup fourré'. In this
- case, not only is the hazard condition ended, but you may begin moving
- immediately.</p>
-
- <p>Your goal is to go exactly 700 miles, without going over. Once you do,
- you have the opportunity to extend the race to (exactly) 1000 miles. You
- receive one point per mile traveled. Extra points are awarded for: winning
- the race (400), winning an extended race (200), playing safeties (100 each,
- plus a bonus of 300 for playing all four), playing 'coup fourrés' (300 each),
- a delayed action (finishing the race with no cards left in the deck, worth 300),
- a safe trip (not playing any 200's, worth 300), and a shutout (preventing your
- opponent from moving at all, worth 500).</p>
-
- <p>Each match is a series of hands, and ends when one of the players
- reaches 5000 points. If at the end of a hand both players have over 5000
- points, the player with the higher point total wins the match.</p>
-
- </body></html>
-